(3) Randall: AS the castle collapses around you, the party runs outside. You emerge in a courtyard and can see the castle gates at the other side. AS you emerge into the light falling rocks hit, lae'nial, rasorow and grull on the head knocking them out cold. AS you pull them out 5 Ogre skeletons appear at the gates vblocking your way
(1) Shaorin: OOC: are we still hasted?
(3) Randall: one of the guards gathers up the girl from Grulls unconscious arms
(3) Randall: hasted hm?. let me check how many turns it would last
(3) Randall: I would say it ran out already
(1) Shaorin: OOC: k
(2) Sulimo Mandrallorn: OOC: Duration: 1 round/level
** (4) Draknor peers intently at the funny looking box in the middle of the courtyard **
(3) Randall: the 2 groups see each other so no flatfooted (and its a stone table)
(3) Randall: roll init
(1) Shaorin: Dex check: [1d20+2] -> [4,2] = (6)
** (4) Draknor pulls Grull over to one side (out of harms way), leaves him a small flask of ale, and turns to face the skeletons **
** (1) Shaorin waits patiently for the end of the round **
(3) Randall: [1d20] -> [12] = (12)
(4) Draknor: Dex check: [1d20+2] -> [14,2] = (16)
(2) Sulimo Mandrallorn: Initiative: [1d20+5] -> [2,5] = (7)
(1) Shaorin: OOC: don't skeletons all have improved initiative?
** (2) Sulimo Mandrallorn is flabbergasted by the skeleton hordes **
(3) Randall: yes they do
(2) Sulimo Mandrallorn: OOC: Lets try to not use unfair knowledge about the monsters in playing the game...
(3) Randall: [1d20] -> [5] = (5)
(1) Shaorin: OOC: so if that 12 is their init, you need a tiebreaker between them and draknor
** (4) Draknor pulls out his battleaxe and prepares for battle **
(3) Randall: no that was the pal and guards
(3) Randall: Draknor goes first
(6) Redrum (exit): 19:12
** (4) Draknor moves forward, with his back to the table, and prepares to face the horde **
(4) Draknor: COME AND GET SOME!!!
(3) Randall: the paladin advance along with 2 guards, one of the guards is held back as the girl grasps his arm
(3) Randall: anoying movement!
(3) Randall: the Paladin holds forth his sword and mutters a prayer
(3) Randall: [1d20] -> [19] = (19)
(3) Randall: [1d6] -> [4] = (4)
(3) Randall: [1d6] -> [6] = (6)
(3) Randall: A ray of light emenates from the paladins sword touching 2 skeletons, they back off and flee through the gate
** (4) Draknor gazes with newfound respect at the paladin **
(3) Randall: The Skeletons advance
** (2) Sulimo Mandrallorn mutters under his breath **
(3) Randall: one attacks the paladin
(3) Randall: [1d20] -> [7] = (7)
(3) Randall: but the paladin skillfully dodges the blow
(3) Randall: the second attacks Draknor
(3) Randall: OC: I think dwarfs have abonus against large foes right?
(4) Draknor: ooc no idea
(1) Shaorin: OOC: only giants
(3) Randall: no thats just giants
(3) Randall: [1d20] -> [1] = (1)
(3) Randall: and the Ogre skeleton hardly puts any effort into it
(3) Randall: the third skeleton attacks a guard
(3) Randall: [1d20] -> [1] = (1)
** (4) Draknor laughs at the undead Ogre's efforts **
(3) Randall: and also fails to put any effort into it
** (4) Draknor is starting to think this will be too easy **
(3) Randall: Sulimos turn
(2) Sulimo Mandrallorn: OOC: +4 dodge bonus against giants. +1 racial bonus to attack rolls against orcs and goblinoids
** (2) Sulimo Mandrallorn slinks behind the column **
** (2) Sulimo Mandrallorn readies dodge bonus against ogreskel5 **
** (2) Sulimo Mandrallorn waits **
** (2) Sulimo Mandrallorn readies mace **
(3) Randall: Shaorins turn
(1) Shaorin: Shaorin Trannyth uses Energy Missile ( level 2, "Deal 3d6 energy damage to up to five subjects" )
(1) Shaorin: [3d6+3] -> [3,1,5,3] = (12)
(1) Shaorin: 12 damage to each skeleton, reflex save DC 18 for half
whispering to Randall, DODGE [GENERAL]: DODGE [GENERAL]
Prerequisite: Dex 13.
Benefit: During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action.
A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses.
Special: A fighter may select Dodge as one of his fighter bonus feats.

(1) Shaorin: Concentration Skill Check: [1d20+11] -> [8,11] = (19)
(3) Randall: [1d20] -> [10] = (10)
(3) Randall: [1d20] -> [2] = (2)
(3) Randall: [1d20] -> [10] = (10)
(1) Shaorin: psionic focus not regained
(3) Randall: the energy strikes each skeleton blasting off bone fragments from each one but not seriously hampering them
** (1) Shaorin mutters, hmm, needed to put a bit more energy into that **
(3) Randall: next turn.
(1) Shaorin: Dex check: [1d20+2] -> [10,2] = (12)
(3) Randall: yes please troll init
(2) Sulimo Mandrallorn: Initiative: [1d20+5] -> [8,5] = (13)
(4) Draknor: Dex check: [1d20+2] -> [3,2] = (5)
(4) Draknor: me gets overconfident, trips, and falls at the feet of the dead ogre
(3) Randall: do you all prefer rolling init each turn or prefer the same each turn
(2) Sulimo Mandrallorn: OOC: Each turn
(4) Draknor: er, /me that is
(2) Sulimo Mandrallorn: OOC: Adds more randomness
(3) Randall: as you wish
(3) Randall: [1d20] -> [18] = (18)
(3) Randall: [1d20] -> [12] = (12)
(3) Randall: sorry, i have to stop and sneeze my head off
(3) Randall: anyhoo, the Paladin strike out at his opponent
(3) Randall: [1d20] -> [14] = (14)
(3) Randall: [1d8] -> [2] = (2)
(3) Randall: the Paladin does minor dmg
(3) Randall: guard 1 strikes
(3) Randall: [1d20] -> [16] = (16)
(3) Randall: [1d8] -> [8] = (8)
(3) Randall: taking a small bit out of os 5
(3) Randall: followed by guard 2
(3) Randall: [1d20] -> [4] = (4)
(3) Randall: who fails to connect
(3) Randall: the skeletons fight back
(3) Randall: [1d20] -> [7] = (7)
(3) Randall: OS 3 again failing to strike the paladin
(3) Randall: [1d20] -> [10] = (10)
(3) Randall: with OS 4 doing likewise against draknor
(3) Randall: [1d20] -> [15] = (15)
(3) Randall: [1d8] -> [5] = (5)
(3) Randall: [1d8] -> [6] = (6)
(3) Randall: [2d8] -> [8,8] = (16)
(3) Randall: OC: ah right
(3) Randall: OC: ah my pen ran out
(3) Randall: OS 5 strikes Guard 2, who gasps for breath after being struck
** (4) Draknor climbs back to his feet and prepares to strike **
(3) Randall: Sulimo you go
(3) Randall: OC: why was DRaknor off his feet?
(4) Draknor: oc bad init roll
(4) Draknor: ooc that's why I'm last.....
(3) Randall: OC: oh right :)
(3) Randall: Sulimos turn
** (2) Sulimo Mandrallorn sneak attacks skel 5 from the rear with mace, weilded in 2 hands **
(2) Sulimo Mandrallorn: Mace, heavy +2 Attack Roll: [1d20+7] -> [2,7] = (9)===> DMG: [1d8+2+2] -> [7,2,2] = (11)
(3) Randall: OC: is there anyway to choose the pics without them moving afterwards
(2) Sulimo Mandrallorn: OOC: Does not seem to be
(3) Randall: Sulimo bravely tries to strike the skeleton but misses
(3) Randall: Shaorins up
(1) Shaorin: Concentration Skill Check: [1d20+11] -> [15,11] = (26)
(1) Shaorin: Shaorin Trannyth uses Energy Missile ( level 2, "Deal 3d6 energy damage to up to five subjects" )
(1) Shaorin: [3d6+3] -> [1,5,6,3] = (15)
(1) Shaorin: reflex DC 18 for half damage again
(3) Randall: [2d20] -> [5,11] = (16)
(3) Randall: [2d20] -> [9,10] = (19)
(3) Randall: [2d20] -> [7,19] = (26)
(3) Randall: OC: sorry left the 2 in
(1) Shaorin: OOC: only one die, please
(3) Randall: [1d20] -> [3] = (3)
(3) Randall: [1d20] -> [11] = (11)
(3) Randall: [1d20] -> [20] = (20)
(3) Randall: 2 skeletons are struck but the third rolls with the strike
(3) Randall: Draknor finally gets a turn (roll while I run off for a minute)
(1) Shaorin: OOC: wow, these are tough skeletons
(4) Draknor: attack Skel 4
(4) Draknor: 2H Battleaxe Attack Roll: [1d20+9] -> [15,9] = (24)===> DMG: [1d8+4+4] -> [6,4,4] = (14)
(1) Shaorin: OOC: 27 damage or more, and they still haven't dropped
(4) Draknor: OOC er, that was a critical hit, huh?
(1) Shaorin: OOC: undead are immune to crits
(4) Draknor: OOC bummer
(3) Randall: that and how is it a crit?
(2) Sulimo Mandrallorn: OOC: No
(2) Sulimo Mandrallorn: OOC: Has to be a die roll of 20, without bonuses
(4) Draknor: oh
(3) Randall: Draknor gets in a good blow, caving in its ribs and sending cracks rthough its torse
** (4) Draknor roars in battlefury **
(3) Randall: next turn. 3 and 4 appear heavily damaged
(2) Sulimo Mandrallorn: Initiative: [1d20+5] -> [18,5] = (23)
(3) Randall: [1d20] -> [3] = (3)
(1) Shaorin: Dex check: [1d20+2] -> [11,2] = (13)
(4) Draknor: Dex check: [1d20+2] -> [2,2] = (4)
(3) Randall: [1d20] -> [15] = (15)
** (4) Draknor roars too loud, and suffers a severe coughing fit **
(7) Redrum (enter): 19:52
(4) Draknor: 2H Battleaxe Attack Roll: [1d20+9] -> [1,9] = (10)===> DMG: [1d8+4+4] -> [8,4,4] = (16)
(3) Randall: Sulimo acts quickly (and goes first)
** (2) Sulimo Mandrallorn sneak attacks skel 5 from the rear **
(2) Sulimo Mandrallorn: Mace, heavy +2 Attack Roll: [1d20+7] -> [18,7] = (25)===> DMG: [1d8+2+2] -> [5,2,2] = (9)
(2) Sulimo Mandrallorn: Sneak attack does [3d6] -> [2,3,5] = (10) damage.
(3) Randall: wait phone
(2) Sulimo Mandrallorn: (that is 20, as the strength bonus is enhanced 50% from two hands)
(3) Randall: i'd like to clarify sneak attacks
(3) Randall: ok no problem as you flank
(1) Shaorin: OOC: no crits means no sneak attacks, unless you have a feat or special ability that specifically allows them
(3) Randall: he is a rogue
(1) Shaorin: OOC: by "specifically allows them", I mean specifically against monsters immune to crits
(3) Randall: hmm well a sneak attack may be classified as stabbing them in the kidneys or so, which they don't have
(1) Shaorin: OOC: exactly
(3) Randall: a rogue can only sneak attack living things NOT undead
(3) Randall: Sulimo gets a mighty blow into the skeletons back not withstanding
(2) Sulimo Mandrallorn: OOC: Well you could hit their spinal column or something... oh well
(3) Randall: all three skeletons appear near to redeath. multiple cracks all over
(3) Randall: OS 3 attacks the paladin
(3) Randall: [1d20] -> [14] = (14)
(2) Sulimo Mandrallorn: OOC: Skeletons cna be sneak attacked
(2) Sulimo Mandrallorn: OOC: Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
(3) Randall: OK, I am reading the 3.5 rules for rogues and it says undead lack vital areas to attack
(1) Shaorin: OOC: "A rogue can sneak attack only living creatures with discernible anatomies-undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks."
(1) Shaorin: OOC: PHB page 50
(2) Sulimo Mandrallorn: OOC: Huh. They should put that in the creature descriptions... silly people
(2) Sulimo Mandrallorn: OOC: So back to the battle
(3) Randall: OC: glad we could solve that
(3) Randall: OS 3 lands a blow on the paladin
(3) Randall: [2d8] -> [1,3] = (4)
(3) Randall: But the paladin shakes it off
(3) Randall: Shaorins turn
(1) Shaorin: Crossbow, light Attack Roll: [1d20+5] -> [14,5] = (19)===> DMG: [1d8+1+0] -> [7,1,0] = (8)
(1) Shaorin: at number 4
(3) Randall: Bolt embeds in the skeletons skull leaving a major hole. The skeleton stumbles for a second but just manages to stay upright
(3) Randall: Sraknor goes
(3) Randall: sorry Draknor
(4) Draknor: Attack #4
(4) Draknor: Power Attack: -2/+2
(4) Draknor: 2H Battleaxe Attack Roll: [1d20+9] -> [9,9] = (18)===> DMG: [1d8+4+4] -> [7,4,4] = (15)
(4) Draknor: so its 16/17
(3) Randall: As soon as Draknor connects the skeleton collapses into pieces
(4) Draknor: Roar!
(4) Draknor: next up, Skel #5
(4) Draknor: 2H Battleaxe Attack Roll: [1d20+9] -> [4,9] = (13)===> DMG: [1d8+4+4] -> [4,4,4] = (12)
(4) Draknor: oooo, 11/14
(3) Randall: Draknor continues with a mighty swing but misses the skeleton
(3) Randall: [2d20] -> [4,11] = (15)
(3) Randall: damn
(3) Randall: [1d20] -> [12] = (12)
(3) Randall: [1d8] -> [6] = (6)
(3) Randall: The paladin drives his sword through OS3s skull taking it out
(3) Randall: [1d20] -> [7] = (7)
(3) Randall: [1d20] -> [4] = (4)
(3) Randall: the 2 guards however fail to hit their opponent
(3) Randall: new turn (and probably last)
(2) Sulimo Mandrallorn: Initiative: [1d20+5] -> [17,5] = (22)
(3) Randall: [1d20] -> [20] = (20)
(1) Shaorin: Dex check: [1d20+2] -> [10,2] = (12)
(4) Draknor: Dex check: [1d20+2] -> [9,2] = (11)
(3) Randall: [1d20] -> [4] = (4)
(3) Randall: Sulimo goes first then
** (2) Sulimo Mandrallorn strikes from the rear **
(2) Sulimo Mandrallorn: Mace, heavy +2 Attack Roll: [1d20+7] -> [10,7] = (17)===> DMG: [1d8+2+2] -> [6,2,2] = (10)
(2) Sulimo Mandrallorn: (11 damage if it hits)
(3) Randall: sulimo destroys the skeleton
(3) Randall: The castle gates are open
** (2) Sulimo Mandrallorn heads through the gates, sneakily **
** (4) Draknor goes back to grull. **
(2) Sulimo Mandrallorn: (to see if danger lurks ahead)
** (1) Shaorin goes back to check on unconscious people and try to wake them up **
** (4) Draknor slaps grulls cheeks a couple of times, then takes a swig from the flask before putting it back in his pack **
(3) Randall: i'm just checking flee
(3) Randall: OC: anyone knoe where the flee rules are?
** (4) Draknor starts dragging Grull towards the gate **
(2) Sulimo Mandrallorn: http://www.opengamingfoundation.org/srd.html
(2) Sulimo Mandrallorn: OOC: Might be something in DM section on turning
(3) Randall: well the other 2 skeletons flee (what that entails)
(1) Shaorin: OOC: they just run away as fast as they can for a minute
(3) Randall: with the gates open you drag your unconscious teammates outside
(4) Draknor: Er, did anybody get hurt?
(2) Sulimo Mandrallorn: OOC: The Paladin
(1) Shaorin: OOC: one of the guards
(3) Randall: Once you escape from the castle you lay your teammates out on the grass. The Paladin gets a look at Grull and creaes his brow as he views him, he seems puzzled at rasorow and when he sees lae'nial he backs up slightly. He takes a longer look at Sulimo and seems surprised. He sheathes his sword but keeps his hands on it. "I think you elves need to do some explaining" he says
(2) Sulimo Mandrallorn: OOC: Should this wait until we have more of a party?