(3) GM: right then. I ahve marked out where K and C were, Shaorin will ahve to pick a place.
(3) GM: Shaorin. Thew party moved away from the consructs and went round the back, where they found a sewer grate. While trying to open it a darktantacles attacked.
(3) GM: I am not sure, but when we finished last time, Cht was fighting it and it had just attacked him. Either it hadn't attacked or it had knocked him unconscious.
(3) GM: I have the init order from last time. Shaorin can you roll init to see where you fit in
(4) Shaorin: Initiative: [1d20+2] -> [2,2] = (4)
(3) GM: O.....K
** (4) Shaorin doesn't seem to feel any urgency about this fight :P **
(3) GM: I recall Kel was chanting
(3) GM: shaorins turn
(4) Shaorin: (is it even possible for something like this to fall prone?)
(3) GM: interesting. keep in mind you are in water, sorry about that, but I would have to say no.
(4) Shaorin: (ok, so no grease)
** (4) Shaorin lobs fire at the creature **
(4) Shaorin: Shaorin Trannyth uses Energy Missile ( level 2, "Deal 3d6 energy damage to up to five subjects. (Augment: +1d6 damage and +1 DC/PP)" )
(4) Shaorin: Shaorin Trannyth uses Augmentx3 ( level 2, "Increase the effect of another power by 3 PP" )
(4) Shaorin: [6d6+6] -> [5,2,6,4,4,5,6] = (32) fire damage, reflex DC 21 half
(3) GM: [1d20+5] -> [8,5] = (13)
(3) GM: oc: ahh, how i've missed the enrgy missile :)
(2) Chtkrilktha: (I miss curing spells more ;) )
(3) GM: The tentacles thrash about before sliding back into the water. you can just make out a dark form mocing out into the moat
** (2) Chtkrilktha staggers about **
(3) GM: how many hp now cht?
(2) Chtkrilktha: (6)
(3) GM: I thought it was -6
(2) Chtkrilktha: (did I take a 12 point blow in the last fight?)
(3) GM: I can't say. Let's just leave it then.
(3) GM: after fighting off the tentacles, the party is still faced with the sewer grate.
** (2) Chtkrilktha continues staggering about **
(5) Kelensiya: Cht, do you need some healing?
(3) GM: Before the attack, you had slightly loosened the bars
** (5) Kelensiya sloshes over to Cht **
(5) Kelensiya: Kelensiya casts Cure Moderate Wounds ( level 2, "Cures 2d8 + 1/caster level (max +10) points of damage." )
(5) Kelensiya: Kelensiya casts Spell slot tracker (2) ( level 2, "Level 2 spell slot tracker." )
(5) Kelensiya: [2d8+6] -> [7,3,6] = (16)
(2) Chtkrilktha: A few of Cht's wounds heal over
(2) Chtkrilktha: (22/51)
(5) Kelensiya: Kelensiya casts Cure Light Wounds ( level 1, "Cures 1d8 + 1/caster level (max +5) points of damage." )
(5) Kelensiya: Kelensiya casts Cure Light Wounds ( level 1, "Cures 1d8 + 1/caster level (max +5) points of damage." )
(5) Kelensiya: [1d8+6] -> [3,6] = (9)
(5) Kelensiya: [1d8+6] -> [5,6] = (11)
(3) GM: thats 42 then
** (2) Chtkrilktha thanks the bard **
(3) GM: shaorina nd kelensiya please tell me your hp
(5) Kelensiya: (30/30)
(4) Shaorin: (my sheet says 26/38 but I don't remember when I took that 12 damage. It might be out of date)
(3) GM: my records show 32
(5) Kelensiya: (I gotta get dinner, back as soon as possible)
(3) GM: I'll change your sheet then
(6) Lae'nial (enter): 18:07
(3) GM: I still ahve sha as lvl 5 I take it that is out of date
(6) Lae'nial: (That thing I had to do ran overtime)
(3) GM: it's ok
(4) Shaorin: (yeah, I'm level 6)
(6) Lae'nial: (Level 6, to)
(3) GM: I have cht as lvl 3. is that 6 with ML
(3) GM: Lae'nial. The aprty just fought off the dark tentacles, and must now deal witht he sewer grate
(3) GM: How are you going to gte through the grate?
(6) Lae'nial: (Probably wait for a character with muscles to deal with it.)
(2) Chtkrilktha: (yes, 6 with level penalty)
(4) Shaorin: (thri-kreen have 2 racial HD and +1 level adjustment IIRC)
(2) Chtkrilktha: Does the gate appear rusty?
(3) GM: yes, it is ancient and rusty
(2) Chtkrilktha: "Kelensiya, would you like to inspect it for hidden traps?"
(2) Chtkrilktha: (wait he is afk... fun)
(3) GM: keep in mind you already agve it a couple of heaves last time
(2) Chtkrilktha: (oh yeah)
** (2) Chtkrilktha grasps the grate and attempts to pry it loose **
(2) Chtkrilktha: Str check: [1d20+4] -> [4,4] = (8)
(3) GM: not much luck
(3) GM: the grate is firmly stuck into the wall
** (2) Chtkrilktha tries again **
(2) Chtkrilktha: Str check: [1d20+4] -> [8,4] = (12)
(3) GM: it is 20 ft wide and comprised of a grid pattern
(3) GM: there are plenty of places to take a hold
(3) GM: no luck pulling at it
(4) Shaorin: Let me try
** (4) Shaorin walks up, takes hold, concentrates, and then tugs **
(4) Shaorin: Shaorin Trannyth uses Knock ( level 2, "Opens locked or psionically sealed door." )
(4) Shaorin: (I think that should work on this)
(3) GM: on this occasion the ancient lock on the grate breaks open
(3) GM: beyond the grate the sewer leads into the castle
** (2) Chtkrilktha proceeds down the sewer **
** (6) Lae'nial proceeds down the sewer. **
(3) GM: OC: damn i hate this whiteboard
(3) GM: You evenyually reach the end /beginning of the sewer
(3) GM: you come into a dark chamber. You are in a round pool with ladders leading out
(3) GM: there are two entrance ways on the sides of the chamber
(3) GM: I willa ssume you still ahve your torches
(6) Lae'nial: (Anything significant about the entrance ways?)
(3) GM: they are arched. The stone on the wall is smooth, yet looks melted.
(3) GM: everybody but shaorin continues to hear a faint buzzing in their head
(3) GM: the inside of the castle is eerily silent
(6) Lae'nial: "So...Which way?"
(3) GM: both ways out lead into the castle
(2) Chtkrilktha: Is there any discernible difference between the two?
(3) GM: not that you can see
(4) Shaorin: "Flip a coin?"
(3) GM: [1d20] -> [17] = (17)
(3) GM: [1d100] -> [16] = (16)
(6) Lae'nial: [1d2] -> [2] = (2)
(2) Chtkrilktha: "lets go left"
(5) Kelensiya: (Back for a few minuten)
(3) GM: you move out to the left then
(3) GM: The tunnels seem to turn at unnatural angles You find it takes longer to move along then you would guess.
(3) GM: You move about the castle. There is no sign of anyone else.
(3) GM: actually scratch that, make spot checks
(5) Kelensiya: Spot Skill Check: [1d20+0] -> [7,0] = (7)
(4) Shaorin: Spot Skill Check: [1d20+2] -> [11,2] = (13)
(6) Lae'nial: Spot Skill Check: [1d20+2] -> [18,2] = (20)
(3) GM: in the grey dirt on the floor you can see many footprints moving along
(2) Chtkrilktha: Spot Skill Check: [1d20+5] -> [18,5] = (23)
(3) GM: brb
(3) GM: back
(3) GM: Will you follow the foorprints?
(3) GM: do you have to go about now kel?
** (6) Lae'nial follows the footprints. **
(5) Kelensiya: (yes, and I vote follow the footprints)
(3) GM: cya
(5) Kelensiya: (bye)
(5) Kelensiya: Disconnecting from server...
(5) Kelensiya (exit): 18:52
(3) GM: you follow the footprints as they lead on into the castle. You enter a large room. It is round, and in the center sits a large altar. Behind the altar stands a tall archway in the center of the room
(3) GM: the footprints lead up to the altar but then mysteriously vanish
(3) GM: spots please
(4) Shaorin: Spot Skill Check: [1d20+2] -> [15,2] = (17)
(6) Lae'nial: Spot Skill Check: [1d20+2] -> [16,2] = (18)
(6) Lae'nial: (Alright, Fyron, roll a 19...)
(3) GM: technically he ahs to roll a 17
(3) GM: and ahve +2
(2) Chtkrilktha: Spot Skill Check: [1d20+5] -> [6,5] = (11)
(3) GM: or not
(3) GM: you notice a tghin ghreen slime coating the altar
(3) GM: i'll try again
(3) GM: a thin green slime
** (6) Lae'nial looks around for a pebble to toss at the alter. **
(3) GM: there is the odd pebble on the floor
(3) GM: if you toss it, it flys past with no effect.
** (6) Lae'nial tosses a pebble at the alter. **
(6) Lae'nial: (Er...Even if it's tossed directly at the alter?)
(3) GM: oh at the actual altar. well then it lands in the slime
(3) GM: make a ranged attack
(3) GM: actually never mind
(3) GM: changed my mind
(6) Lae'nial: Dex check: [1d20+4] -> [4,4] = (8)
(3) GM: if i had stayed with the idea, you would have missed
(3) GM: but continuing on
(6) Lae'nial: (Is there a rat around I could try the same thing on?)
(3) GM: there is no sign of life in the castle
(3) GM: just ahd a thought. IT isn't the sort of green slime that is a monster
(3) GM: you can approach the altar with no threat
** (6) Narf eyes the GM suspiciously **
** (6) Lae'nial taps the alter with a toe. **
(3) GM: nothing ahppens
** (6) Lae'nial examines the room. **
(6) Lae'nial: Search Skill Check: [1d20+4] -> [20,4] = (24)
(3) GM: a simple round room. The floor is abre. The altar and arch sit in the center. The footprints lead up and then dissapear
(4) Shaorin: Shaorin Trannyth uses Detect Psionics ( level 1, "You detect the presence of psionics." )
** (4) Shaorin scans the room, starting with the altar **
(3) GM: the slime and the archway give off a faint glow
(4) Shaorin: Spellcraft Skill Check: [1d20+10] -> [15,10] = (25)
(4) Shaorin: (to determine school)
(3) GM: it shows as a strange form of transmutation
(3) GM: which means it changes something in a starnge but subtle way
(4) Shaorin: Hmm, strange. My first guess was that it transported whoever we've been following, but the magic aura doesn't match that.
(3) GM: oc: what were you looking for in that respect then
(4) Shaorin: (that would have been Conjuration (Teleportation))
(3) GM: PHB says conjuration is opposite, it summons something
(4) Shaorin: Conjuration school overview
(4) Shaorin: (Teleportation is the last subschool listed there)
(3) GM: well I was trying to create a more subtle efefct based on the whole basis of the campaign, but to avoid trouble I will say yes to your idea of it. In that case you detect some transmutation
(4) Shaorin: (Just checked by 3.0 PHB, looks like it was changed in the 3.0 to 3.5 conversion)
(3) GM: I apologise for the trouble
(4) Shaorin: (3.0 Teleport is listed as Transmutation(teleportation)
(3) GM: but a strange mix of transmutation and conjuration
** (6) Narf beats the D&D rules about the head and shoulders with a hammer. **
(3) GM: OC: I thought it would be conjuration but the transmuattion description was a better match for what I ahve in mind
(3) GM: brb
(3) GM: back
(3) GM: now that you know that, what do you do?
(6) Lae'nial: (Move on?)
(3) GM: explain how you move on please
(6) Lae'nial: (I dunno - Find somewhere else that has, say, ancient scrolls of wisdom explaining all this?)
(3) GM: you walk past the altar and try to walk though the archway, but nothing happens
(3) GM: by which I mean you go through the archway and end up on the other side
(6) Lae'nial: (So what do I see?)
(3) GM: you see the other side of the archway. Youa rte int he same room
(3) GM: OC: I thionk i have some sort of typoing problem
(6) Lae'nial: (Er...Are there any exits?)
(3) GM: ok seeing as your ahving no luck. You think to touch the green slime. YOu reeneter the archway, and turn and walk back. the room around you fades and then reappears. YOua re in the same room, and yet it is not the same.. Amoebic slime drips from the cieling.
(3) GM: whereas the castle was silent before, now it is filled with howls and cries
(6) Lae'nial: (Did everybody come through?)
(4) Shaorin: (we're all too cautious :P)
(3) GM: I ama ssuming you all came though
(3) GM: OC: it's ok. I just thought youw ere never going to work it out :)
(6) Lae'nial: (I'm horrible at riddles.)
** (6) Lae'nial tries to return. **
(3) GM: once you touch the slime you can return by crossing through the archweay and then walking back again
** (6) Lae'nial goes to the second castle **
** (6) Narf pokes Fyron with a hammer **
(3) GM: 4 small creatures climb the walls nearby. . This ghastly creature crosses a humanoid face with an obscenely bloated tick, with legs tapering to needle points. From the creatures back the face howls, grunts and gibbers itsa eager hunger
(3) GM: let's leave the rest till next time
(6) Lae'nial: (A battle would take a bit.)
(4) Shaorin: (depends on how tough and smart they are)
(4) Shaorin: (if they bunch up and don't have too many hit points, one energy missile might do it)
(3) GM: just as long as you notice youa re in a warped version of the castle with slime dripping on the walls and creatures half face half tick crawling around
(3) GM: hmm, you could try, but if it doesn't work it might take a while
(3) GM: I'd rather try next time then see how quick it is
(4) Shaorin: (yeah)
(4) Shaorin: (see you next week)
(3) GM: in future I'l try to rmemeber to elave scrolls explaing thew solutions to things
(3) GM: bye
(6) Lae'nial: (Bye)
(4) Shaorin: Disconnecting from server...
(4) Shaorin (exit): 19:55
(3) GM: I noticed the thread about PBW 2, doesn't look like I can help
(3) GM: well bye
(3) GM: Disconnecting from server...
(3) GM (exit): 19:58
(6) Lae'nial: Disconnecting from server...
(6) Lae'nial (exit): 19:59
Game disconnected!